Out 30 September · Ages 7–9 Book One · Ages 7–9

Cyber Squad and the Quantum Cube

George just wanted to play his favourite game. Then a boy called Echo99 started asking questions — friendly ones. Easy ones. And the grey cube on the desk began to glow.

Chapter book · 10 chapters Paperback & ebook Written by a cyber security expert
Tap a symbol to wake the Squad

Five symbols, etched into the metal, ringed with holes like pinpricks. One for each member of the Squad — and the Cube decides when to call them.

The story

He only gave away three things.

Nine-year-old George Mitchell is good at his game and bad at bedtime. When a new player messages him — funny, friendly, nine years old, lives just down the road — George messages back.

He gives away his name. Then the part of London he lives in. Then his school. None of it feels like a big deal. That is exactly the trick.

Because Echo99 is not nine. And on a grey cube on George's desk, a fan-shaped symbol has just started to glow red…

Echo99
says he's 9 · says he's local
hey!! that was a sick move 😂 how long have u been playing
since year 2 lol. im George
nice!! im 9 too. whereabouts in London are you, mate?
Finchley. you?
no way, i live near there too!! what school do u go to? bet we've got mates in common
Merry Hill School
i KNEW it. send me a pic so i can see if ive seen u around
don't ask ur dad tho, he'll only say no. it can just be our thing 🤫
Three warning signs. He claimed to be the same age. He collected three pieces of George one at a time. And he asked for a secret. In the book, this is the moment the Cube wakes up.

The heroes

Meet the Cyber Squad

Five digital defenders, built by a mysterious genius known only as The Architect — a man who gave his life to protecting children online after a young person close to him was put in danger. They live inside the Cube, and they only appear when it calls them.

CyberOne · Fan · Age 10

Aisha

The leader, and the first one out of the Cube. Calm, kind, and impossible to rattle. It was Aisha who traced Echo99's address and took George and Kate into the Cyberworld after him.

Tracking online threats
Firewall protection
Spotting scams
CyberTwo · Bow & Arrow · Age 9

Serena

Technical and completely focused. Her digital arrows stop harmful programs mid-flight — and when they stopped working on Echo99, she kept firing anyway, to hold his attention.

Stopping harmful programs
Attack tools
Gadget mastery
CyberThree · Ninja Star · Age 9

Sara

Agile, sporty and three steps ahead of everybody. She can slip through systems nobody else can see — and she was the one who worked out what was really keeping Echo99 alive.

Stealth
Sneaking through systems
Hiding digital trails
CyberFour · Dagger · Age 10

Ishmael

A quiet, deep thinker who says very little and notices everything. When Echo99 escaped, Ishmael was the one who knew he'd have left a trail behind him.

Decryption
Logic puzzles
Strategic traps
CyberFive · Boomerang · Age 8

Joseph

The youngest, the funniest and the loudest. His boomerang repairs digital damage faster than anyone on the team, and he will tell you so himself.

Fast response
Fixing digital damage
Recovery

The big idea

The puzzle piece rule

Nobody hands a stranger something dangerous. They hand over three harmless things to somebody who seems friendly.

Your name is one piece. Your town is one piece. Your school is one piece. On their own, they're nothing. Put them together and they are a map to your front door.

This is the idea at the centre of the book — and the one children remember long after the story ends.

Try it · Tap the pieces George gave away
Nothing selected yet. Pick one and see what a stranger could do with it.

Cyber Squad tips

Seven rules every Cyber Cadet knows

1

Never share your full name, address, school or phone number online — not even with someone who seems friendly.

2

Don't click links or downloads unless you know they're safe. Free coins are never free.

3

Never send pictures of yourself to people you don't know.

4

If someone online makes you feel uncomfortable, tell a trusted adult straight away.

5

Use strong passwords — and don't share them with your friends.

6

Always ask before chatting or gaming online.

7

Your name and your school and your town together can be just as dangerous as sharing a photo. Keep each piece private.

Be smart. Be safe. Be Cyber Strong!

Spot the stranger

Messages arrive while you play. Which ones are normal, which are quietly collecting pieces of you, and which need a grown-up straight away?

Spot the stranger

Spot the scam

Pop-ups keep appearing. Some are really from the game, some are tricks, and some need a grown-up. Click the wrong one and the computer freezes.

Spot the scam

Shut the padlock

In the Cyberworld, passwords drift past as padlocks. Build one strong enough to close yours — and see how fast a computer guesses the weak ones.

Shut the padlock

All three are free, take a couple of minutes, work on a phone or a school laptop, and store nothing.

For parents

The conversation you've been meaning to have

Talking to a seven-year-old about grooming is hard. Handing them a book about a boy in a video game is not.

This is an adventure story first — spider bots, a digital city, a little sister who saves the day by pulling out a plug. The safety lesson is carried by the plot, not bolted on to the end of it. Children finish it because they want to know what happens.

The author, Tahir Alvi, has spent twenty years working in cyber security. The book was written for his own children first.

  • Written for ages 7–9 and read comfortably alone by most Year 3 and 4 readers
  • Grooming is handled honestly, without frightening imagery — and the book says plainly that it is never the child's fault
  • Ends with Cyber Squad Tips, a glossary of tech words, and a note written for you
  • Ten short chapters — a reasonable bedtime read over a week or two
  • Opens the conversation for you, so you don't have to start it cold

For schools

A whole online safety lesson. No preparation.

The teacher's guide is a free 8-page pack: a timed 45-minute plan, four discussion scenarios, a signable pledge that goes home in the book bag, and safeguarding guidance for the disclosure you hope you won't get.

If you'd rather just print and go, take the pupil worksheet on its own — one double-sided sheet, thirty photocopies, done.

Ordering copies? Everything your finance office needs — ISBN, publisher, trade terms — is in ordering details. We also supply outside the UK.

The book publishes 30 September. School ordering details — ISBN, publisher, trade terms — go up that day, and we supply outside the UK. Leave your email and we'll send them to you.

There are also three free short games — Spot the stranger, on what someone is really asking for; Spot the scam, on pop-ups and fake offers; and Shut the padlock, on building a password worth having. All three work on a phone or a school laptop, and none of them store anything.

England — Relationships Education KS2 Computing — online safety PSHE Association — Keeping Safe UAE MOE — Digital Citizenship

Inside the 45 minutes

  • 5 minWarm-up. Three questions, starting with: what's the difference between a secret and a surprise?
  • 15 minRead aloud. Chapters 4–5. Children tick off each thing George gives away.
  • 5 minThe reveal. Three harmless facts on the board. Then you draw a circle around all three.
  • 15 minWhat would you do? Four scenarios, in pairs, with prompts for you.
  • 5 minThe pledge. Signed, and taken home. This is the bit that reaches the parents.

Download the classroom pack

Free, and free to photocopy across your school. Take one or take both.

We'll email you once when Book Two is out. Nothing else, ever. See our privacy notice.
Or grab them directly: teacher's guide · pupil worksheet

On its way

Your download is starting.

Need a class set? Email schools@cybertak.co.uk — we discount school orders and include a printed pack with every one.

Get the book

Cyber Squad and the Quantum Cube

Book One of the Cyber Squad series. Available now.

Book One of the Cyber Squad series. Published 30 September 2026.

Publication day · 30 September 2026

Not out yet — but the classroom pack is.

The book publishes on 30 September in paperback and ebook. Leave your email and we'll tell you the day it's available, with school ordering details. One email. Nothing else.

We'll use your address for that one email and nothing else — see our privacy notice.
Teachers: the lesson pack is ready to download now — you don't need the book to run the lesson.

Thank you — we'll email you on 30 September.

Paperback
£8.99incl. UK delivery

The one to give. Ten chapters, illustrated throughout, with Cyber Squad Tips and a glossary at the back.

Buy on Amazon UK

Also on Amazon US

Ebook
£3.99all devices

Read it tonight. Same story, same back matter — on Kindle, Apple Books, Kobo, or any tablet.

Buy for Kindle

Also on Apple Books & Kobo

Schools & libraries
Discountedclass sets

Bulk orders direct from us, or order through your usual supplier using the ISBN below. Class sets ship with printed teacher's guides.

Email us for a quote

Usually answered same day

Ordering through your school supplier

Stocked in the Ingram catalogue, so any bookshop, wholesaler or library supplier can order it on standard trade terms. Everything your finance office needs is here.

  • TitleCyber Squad and the Quantum Cube
  • AuthorTahir Alvi
  • PublisherCybertak Books
  • Reading age7–9 · KS2
  • ISBN paperback978-X-XXXXXX-XX-X
  • ISBN ebook978-X-XXXXXX-XX-X
  • FormatPaperback, illustrated, 104pp
  • AvailabilityTrade discount · returnable

Need a pro-forma invoice, a sample copy for evaluation, or a purchase order raised against your finance system? Email schools@cybertak.co.uk — we handle school paperwork all the time.

Coming next · Book Two

Attack of the Worms

Something is spreading through the school's computers. A worm — a program that copies itself, crawling from machine to machine, swallowing homework, photos and messages as it goes. Every hour, it doubles. By Monday morning it will reach every school in the city.

This time the threat doesn't chat. It doesn't ask questions. It doesn't sleep. It just spreads — and somebody released it on purpose.

And somewhere darker, a voice that isn't quite human is already watching.